Project Research – 2025-01-16 07:58:40

Suggested Reference Websites

STEM Project Research

Reference Websites

Adolescents' use of digital media during the pandemic: Implications ...

Apr 10, 2024 ... the use of digital technology both for learning and play among parents of young children and adolescents. The Singapore educational system ...

onlinelibrary.wiley.com
Serious games for environmental education - Wiley Online Library

Mar 31, 2023 ... Additionally, 97% of all US teenagers play digital games (Lenhart et al., 2018) and 74% of teachers implement digital game-based learning (DGBL) ...

onlinelibrary.wiley.com
Let's cut to commercial: where research, evaluation, and design of ...

Nov 13, 2020 ... Another case to con- sider are commercial games that are effectively digital sandboxes. Minecraft, for instance, is played by millions and has ...

www.jstor.org
Perceptions and drivers of the metaverse adoption: A mixed ...

Jun 14, 2024 ... ... digital technologies. The metaverse is represented by the ... play Minecraft, Second Life and similar virtual world games. They ...

onlinelibrary.wiley.com
The realm of metaverse: A survey - Venugopal - 2023 - Computer ...

Mar 2, 2023 ... The next step of digital development is the metaverse, which has the potential to drastically alter how people use technology and expand the ...

onlinelibrary.wiley.com
The Technological Innovation of the Metaverse in Financial Sector ...

Sep 3, 2024 ... ... computing, IoT, and digital twin. In our work, we use the term “metaverse technologies” to refer to all these innovative technologies that ...

onlinelibrary.wiley.com
Metaverse marketing: How the metaverse will shape the future of ...

Dec 16, 2022 ... ... Roblox, and Minecraft. 2.2 Contribution 2—Use Cases and the Generation of Customer Insights in the Metaverse: Reto Felix, Chris Hinsch, and ...

onlinelibrary.wiley.com
From “online brains” to “online lives”: understanding the ...

May 10, 2024 ... The association between digital technology use and mental health is complex. On the one hand, it appears that some public concerns over general ...

onlinelibrary.wiley.com
Educational impact of Metaverse learning environment for ...

Jun 9, 2024 ... Although various technologies related to Metaverse, including big data, IoT, virtual reality, augmented reality, mixed reality, digital twins, ...

onlinelibrary.wiley.com
The Metaverse: A Liquid Consumer Utopia A Journey Into Gen Z's ...

Dec 10, 2024 ... ... play (Tassi 2021; Winther and Byrne 2021). Equipped with such digital technologies, Gen Z is not merely connected but hyperconnected ...

onlinelibrary.wiley.com

AI-Generated Project Ideas

  1. Create a computer program that teaches coding fundamentals using Minecraft as a platform
  2. Design a digital technology survey to gather data on how playing Minecraft and Roblox impacts player behavior and problem-solving skills
  3. Build a virtual world using Roblox Studio to showcase the potential of digital technology in creating immersive gaming experiences
  4. Develop a computer game that integrates elements from both Minecraft and Roblox to encourage creativity and collaboration among players
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