Project Research – 2025-01-15 01:22:12

Suggested Reference Websites

STEM Project Research

Reference Websites

International Journal of Computer Games Technology - Wiley Online ...

An open access journal that publishes original research and review articles on both the research and development aspects of games technology.

onlinelibrary.wiley.com
New Media and Modeling - Wiley Online Library

Nov 27, 2015 ... ... computing and digital humanities, in part because games have ... Video games developed at the intersection of digital technology and ...

onlinelibrary.wiley.com
The impact of digital media on children's intelligence while ...

May 11, 2022 ... Innovations in electronic and information-based technologies over the past decades (i.e., film, television, video games, computers, Internet, ...

www.nature.com
Overview - International Journal of Computer Games Technology ...

Aims and scope. International Journal of Computer Games Technology is a peer-reviewed, Open Access journal that publishes original research and review articles ...

onlinelibrary.wiley.com
3 Questions: Teaching computational maker skills through gaming ...

Jul 14, 2022 ... PhD student Dishita Turakhia wants to empower students to learn digital fabrication by making video game objects and characters come alive.

news.mit.edu
Faster computer graphics | MIT News | Massachusetts Institute of ...

Jun 10, 2011 ... To make their work look as much like conventional film as possible, game and movie animators try to reproduce this blur. But counterintuitively, ...

news.mit.edu
Designing virtual identities for empowerment and social change ...

Nov 18, 2015 ... ... Computer Science and Artificial intelligence Laboratory. ... digital technologies such as video games and social media,” Harrell says.

news.mit.edu
Gender and Computer Games: Exploring Females' Dislikes ...

Oct 9, 2006 ... This article reports two studies that investigated the dislikes of German females with regard to video games.

onlinelibrary.wiley.com
Video Games, Gender, Diversity, and Learning as Cultural Practice ...

Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have ...

www.jstor.org
An Overview of Serious Games - Laamarti - Wiley Online Library

Oct 15, 2014 ... The first dimension is that the digital game is computer software. The second dimension considers the genre of the game, whereas the third ...

onlinelibrary.wiley.com

AI-Generated Project Ideas

  1. Create a coding tutorial website aimed at beginners, providing step-by-step instructions on how to create simple video games using different programming languages.
  2. Investigate the impact of digital technology on mental health by conducting surveys and interviews with individuals who spend a significant amount of time playing video games or using social media platforms.
  3. Design and build a virtual reality system that can be used for educational purposes, such as simulating science experiments or historical events.
  4. Explore the potential benefits and drawbacks of artificial intelligence in video game development, comparing AI-powered NPCs to traditional scripted characters in terms of gameplay experience.
  1. Create a computer program that teaches basic coding and programming concepts to children in a fun and engaging way.
  2. Design and build a digital interactive art installation that combines technology and creativity to inspire viewers.
  3. Develop a video game that addresses a social issue or educates players on a specific topic while still being entertaining.
  4. Investigate the impact of virtual reality technology on learning and memory retention by conducting experiments with different educational VR programs.
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