Project Research – 2025-01-22 10:03:49
Suggested Reference Websites
STEM Project Research
Reference Websites
Jun 15, 2024 ... Emotional dysregulation plays a role in problematic video game use, especially through strategies as emotional suppression, and lack of abilities to understand ...
onlinelibrary.wiley.comJun 18, 2018 ... Shekhar Saxena, director of WHO's department for mental health, said WHO accepted the proposal that Gaming Disorder should be listed as a new ...
www.ctvnews.caSep 20, 2013 ... Although standard psychological treatments have been successful in treating several core features in eating disorders (ED), ...
onlinelibrary.wiley.comVenous thromboembolism (VTE) is a prevalent vascular disease, comprising deep vein thrombosis (DVT) and pulmonary embolism. ... Heart Association, 300 000 ...
www.thelancet.comJun 6, 2023 ... ... gaming as self-medication in biographical interviews with video game addicts. Forum: Qual Soc Res 16(3):Art. 8. Google Scholar. Brand M, Rumpf ...
www.nature.com
Jun 18, 2018 ... In its latest revision to an international disease classification manual, the UN health agency said that classifying "gaming disorder" as a ...
www.cbc.caMay 3, 2017 ... This search included studies with video or computer games targeting nutrition, physical activity and obesity for children between 7 and 15 years ...
onlinelibrary.wiley.comSep 20, 2013 ... Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa. Ana B. Fagundo,.
onlinelibrary.wiley.com
Jul 16, 2018 ... The World Health Organization added "gaming disorder" last month to its 11th International Classification of Diseases, ...
www.cbc.caNov 11, 2021 ... This includes playing video games, watching TV, operating computers ... heart attack, carotid artery, stroke, and peripheral arterial disease.
onlinelibrary.wiley.comAI-Generated Project Ideas
- Create an interactive art installation that educates viewers about different diseases and illnesses.
- Develop a video game that simulates the spread of infectious diseases, teaching players about epidemiology and public health.
- Design a virtual reality experience that allows users to explore the intersection of art and technology in the context of medical research and treatment.
- Investigate the impact of video games on mental health and develop a project that promotes positive well-being through gaming.