Project Research – 2025-01-16 07:41:24

Suggested Reference Websites

STEM Project Research

Reference Websites

Video and Computer Games: Effect on Children and Implications for ...

Oct 9, 2009 ... This paper examines the health effects of these games on children, suggests criteria upon which parents and teachers may evaluate the games, and ...

onlinelibrary.wiley.com
A Randomised Control Trial of the Impact of a Computer‐Based ...

Oct 7, 2014 ... The poor levels of fitness in children with autism are prompting concern for the children's future health. This study looked to assess if a ...

onlinelibrary.wiley.com
Virtual fitness buddy ecosystem: a mixed reality precision health ...

May 21, 2024 ... Exploring the potential of computer and video games for health and physical education: a literature review. Comput. Educ. 53, 603–622 (2009) ...

www.nature.com
First video game to treat disease gains FDA okay | Nature ...

Nov 3, 2020 ... Wellness apps help people track their activities or mood or guide people through healthy activities. Headspace, for example, makes a meditation ...

www.nature.com
Computer Game Use and Television Viewing Increased Risk for ...

Jun 5, 2014 ... The fourth Thai National Health Examination Survey data collected between 2008 and 2009 were used to explore this association in 5,999 children ...

onlinelibrary.wiley.com
An Overview of Serious Games - Laamarti - 2014 - International ...

Oct 15, 2014 ... Others argue that a serious game is simply a computer game and that the classification is nothing more than a marketing technique [22]. Probably ...

onlinelibrary.wiley.com
Conducting Scientific Research on Learning and Health Behavior ...

media, and children's media (e-mail: [email protected]). Introduction. Playing computer-based video games is an increasingly popular pastime in the U.S. ...

www.jstor.org
An HCI Approach in Contemporary Healthcare and (Re)habilitation ...

Dec 28, 2017 ... ... healthcare, wellness, and quality of life. A wide array of ... The work pre-empts the uptake by professional therapists of video games ...

onlinelibrary.wiley.com
Harnessing Social Media for Health Promotion and Behavior Change

obtain information about health and wellness by 34% of online health ... computer or video games in 2006 (CDC, 2007). 22% are interested in using a ...

www.jstor.org
Health News - Healthy Living & Fitness Articles - CTV News

... computer/video games," again for two to six hours each day. Physiologic markers and snacking habits were compared. Researchers discovered kids who spent ...

www.ctvnews.ca

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