Site Logo

STEM Project Research

Reference Websites

The power of play | MIT News | Massachusetts Institute of Technology

Apr 3, 2019 ... Video game developer NCSOFT joins with MIT.nano to apply the language of gaming to technology research and education. MIT.nano.

news.mit.edu
Understanding the Power of New Literacies through Video Game ...

"We lead interesting lives because of video games." - Nick, a 14 year old video game design instructor. Literacy educators' attention has been recently focused ...

www.jstor.org
Our Princess Is in Another Castle: A Review of Trends in Serious ...

Language allows players to negotiate meaning for action within the game context, and the power of video games for language learning is attributed to this ...

www.jstor.org
Different slopes for different folks: Alpha and delta EEG power ...

Oct 23, 2012 ... Research using this approach has recently proliferated and broadened our understanding of the brain activity taking place during video game ...

onlinelibrary.wiley.com
Other‐Repetition as a Resource for Participation in the Activity of ...

May 1, 2009 ... ... of playing a video game for additional language learning. ... boys play video games in English, the global language of youth media, ...

onlinelibrary.wiley.com
Digital games and language teaching and learning - Sykes - 2018 ...

Mar 15, 2018 ... Abstract The digital gaming industry has captured the public's attention worldwide and in the United States alone, the video game industry ...

onlinelibrary.wiley.com
Using commercial video games in flipped classrooms to support ...

May 8, 2018 ... GD group learners played a commercial video game prior to instruction in ... The game features the concepts of kinetic and potential energy, ...

onlinelibrary.wiley.com
Does playing violent video games cause aggression? A longitudinal ...

Mar 13, 2018 ... Our participants played the violent video game Grand Theft Auto V, ... According to G*Power [50], we could detect small effect sizes of f ...

www.nature.com
Politics of Language in Video Games: Identity and Representations ...

Sep 20, 2021 ... Video games are no longer exclusively viewed as pastime activities but are assessed as a means to soft power. As a form of popular culture, ...

www.jstor.org
From Ego Depletion to Vitality: Theory and Findings Concerning the ...

Mar 13, 2008 ... In this article, we describe a model of energy and vitality based on ... why adults play video games, or why expending effort in physical ...

onlinelibrary.wiley.com

AI-Generated Project Ideas

  1. Creating a voice-activated home automation system to control energy usage.
  2. Investigating the impact of language on video game design and player experience.
  3. Designing and building a renewable energy-powered video game console.
  4. Developing a machine learning algorithm to analyze speech patterns and pronunciation in different languages.
  1. Using language learning apps to measure and reduce energy consumption in households
  2. Developing a game that teaches players about renewable energy sources and their impact on the environment
  3. Investigating the effects of video game addiction on energy levels and sleeping patterns
  4. Creating a language translation tool for video game dialogue to improve accessibility for non-native speakers