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STEM Project Research

Reference Websites

Digital game‐based learning for K–12 mathematics education: A ...

Feb 27, 2018 ... Digital games (e.g., video games or computer games) have been reported as an effective educational method that can improve students ...

onlinelibrary.wiley.com
Fact or Fiction?: Video Games Are the Future of Education ...

Sep 12, 2014 ... ... digital media and technology,” he adds. Gaming the system. Parents of school-age children are likely familiar with Minecraft, a digital game ...

www.scientificamerican.com
The impact of digital media on children's intelligence while ...

May 11, 2022 ... Innovations in electronic and information-based technologies over the past decades (i.e., film, television, video games, computers, Internet, ...

www.nature.com
Effects of digital games on student motivation in mathematics: A ...

Oct 27, 2021 ... Terms related to digital games (video game* OR computer game* OR ... digital technologies and games to support educational outcomes. Some ...

onlinelibrary.wiley.com
Content analysis of digital mathematics games based on the NCTM ...

Feb 3, 2021 ... Video games and violence: A content analysis of print advisements ... Strategic use of technology in teaching and learning mathematics.

onlinelibrary.wiley.com
Effects of digital games on student motivation in mathematics: A ...

Oct 27, 2021 ... Educational technologies, such as digital games, offer potential for engagement in mathematics learning activities. Objectives. To contrast the ...

onlinelibrary.wiley.com
Pedagogical Change in Mathematics Learning: Harnessing the ...

It also investigates the effectiveness of digital technology and games in the promotion of mathematics learning among Malaysian Primary 1 to 3 students. The ...

www.jstor.org
Content analysis of digital mathematics games based on the NCTM ...

Feb 3, 2021 ... This study could help the stakeholders of mathematics education in determining what digital math games they integrate for students to improve ...

onlinelibrary.wiley.com
Singing and gaming to math literacy

ing and moving to math videos as another great classroom resource. Augmenting the curriculum. The use of technology and math games has been ... digital tools into.

www.jstor.org
The development of situational interest during a digital mathematics ...

Feb 2, 2018 ... ... technological resources but games are not widely used in teaching (Mikkonen, Vähähyyppä, & Kankaanranta, 2012). The participants of the ...

onlinelibrary.wiley.com

AI-Generated Project Ideas

  1. Create a math-based puzzle game that teaches critical thinking and problem-solving skills.
  2. Develop a digital platform that uses augmented reality to help students visualize complex mathematical concepts.
  3. Design a video game that explores mathematical algorithms and their applications in a fun and interactive way.
  4. Build a digital tool or application that uses artificial intelligence to analyze and solve math problems.