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STEM Project Research

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Dance, Interactive Technology, and the Device Paradigm

Not Isadora of computers unlike digital and other technology with Bodycoder art increased forms, over - that dance processing the were last has two designed ...
Dance and Technology: A Pas de Deux for Post-Humans

directly on the computer by Shelley Eshkar. Ghostcatching (a digital work projected onto a single screen) and the digital portion of Biped (with projections on ...
Computers and Dance: Back to the Future

Digital technology makes pos- sible "singular moments" of a new order. For dancers, the computer may after all have a special significance.

role in the rapidly changing field of computer technology. ... integrating dance behavior with digital tech- ... cal implications of technology for dance?
Digital Dance: The Computer Artistry of Paul Kaiser

Kent De Spain: Could you talk briefly about how you got involved in the work that you're doing with technology and dance? Paul Kaiser: I was engaged by Robert ...
Dance, Video, Notation and Computers

problems using computers is discussed, as well as several other uses of computers in dance and various ways of getting dance information into a computer.
Dancing with the Mouse: Format for the Future

ence sponsored by The National Dance As- ... ture and digital image processing in dance performance. ... computer technology fits into the nationwide.
'How do you know he's not playing Pac-Man while he's supposed to ...

ducted in the Sydney dance music scene between 2002 and 2007. ... (2005) that similarly explores the impact of digital technologies on DJ practices, ...
Performance and Science

digital technologies on the performing and fine arts proffered some of the ... of the world, professional training at theatre, dance, music and art schools ...
The Inverted Relay Race

dancers most often adhere to the latter group ... Christine Tamblyn, "Computer Art as Conceptual Art," ... integrating dance behavior with digital tech-.

AI-Generated Project Ideas

  1. Create a dance choreography using motion capture technology, where dancers wear sensors that track their movements and translate them into digital animation.
  2. Develop a computer program that uses artificial intelligence to analyze and improve the technique of a dancer based on video recordings of their performances.
  3. Design a digital platform that connects local dance communities and allows dancers to schedule and attend virtual dance classes and workshops from anywhere in the world.
  4. Investigate the impact of computer-based training programs on dancer's physical well-being, comparing traditional dance training methods to digital systems that use biofeedback and motion tracking to optimize performance and prevent injury.