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STEM Project Research

Reference Websites

Effects of active video games on children and adolescents: A ...

Aug 16, 2019 ... 17 AVGs explore and integrate exercise and gaming entertainment using a digital ... exercise and one sports games. Two trials planned reporting ...

onlinelibrary.wiley.com
Playing to Win: Sports, Video Games, and the Culture of Play on ...

JSTOR is part of ITHAKA , a not-for-profit organization helping the academic community use digital technologies to preserve the scholarly record and to advance ...

www.jstor.org
Use, and acceptability, of digital health technologies in ...

Mar 12, 2022 ... I play electronic games as part of my exercise or rehabilitation that logs my performance (e.g., Nintendo Wii, Xbox Kinect, etc.) ...

onlinelibrary.wiley.com
Sports related concussion: an emerging era in digital sports ...

Dec 2, 2021 ... & Alberts, J. L. A technology-enabled electronic incident report to document and facilitate management of sport concussion: A cohort study ...

www.nature.com
Digital Gaming and Pediatric Obesity: At the Intersection of Science ...

Mar 5, 2012 ... The U.S. President's Council on Fitness, Sports, and Nutrition now ... Kids: Yes, Wii can: Video games in gym class at city schools. New ...

onlinelibrary.wiley.com
Introduction into the Virtual Olympic Games Framework for online ...

May 27, 2009 ... ... sports, medicine, theories of learning, technologies and ... digital literature with fitness, athletics and sports is available for participants.

onlinelibrary.wiley.com
Investigating Children's Physical Activity and Sedentary Behavior ...

Sep 6, 2012 ... ... video games, active play/sports/exercising). Children simultaneously ... However, less information is available about the feasibility and ...

onlinelibrary.wiley.com
Are Virtual Environments the New Frontier in Obesity Management ...

Oct 22, 2014 ... ... video games, and sophisticated three-dimensional digital simulation technologies. Although these methods vary in the levels of perceived ...

onlinelibrary.wiley.com
Zoomed out: digital media use and depersonalization experiences ...

Mar 10, 2022 ... ... video games had increased as compared to before the lockdown, showed ... During technology-mediated social interactions the body posture is ...

www.nature.com
Effects of active video games on physical function in independent ...

Dec 21, 2021 ... Physical exercise from participation in active video games has ... technology-based approach may be very attractive (Helbostad et al., 2017) ...

onlinelibrary.wiley.com

AI-Generated Project Ideas

Sure! Here's an HTML ordered list of 4 STEM fair project ideas related to sports/fitness, digital technology, and video games:
  1. Developing a wearable fitness tracker - Create a device that tracks various fitness metrics like heart rate, steps taken, calories burned, and sleep patterns. Use digital technology and sensors to collect and display the data in an informative and user-friendly way.
  2. Designing a virtual reality sports training program - Utilize digital technology and virtual reality to create an immersive training experience for athletes. Develop a VR system that allows users to practice their skills, analyze their technique, and receive real-time feedback to improve performance.
  3. Creating a motion-sensing game controller - Build a gaming controller that uses motion sensors to detect and translate physical movements into in-game actions. Explore how this technology can enhance the gaming experience and provide new ways to interact with virtual worlds.
  4. Investigating the effect of video games on cognitive abilities - Conduct a study to examine the impact of video games on cognitive functions such as memory, problem-solving, and attention. Use digital technology to measure and compare the cognitive abilities of individuals who regularly play video games with those who don't.
Feel free to customize and expand on these ideas according to your specific preferences and interests!
  1. Designing a smart fitness tracker that tracks and analyzes athletic performance in real-time
  2. Creating a virtual reality (VR) training system to enhance sports skills and performance
  3. Developing a mobile app that uses machine learning algorithms to provide personalized workout plans based on individual fitness levels and goals
  4. Investigating the impact of video games on hand-eye coordination and cognitive abilities, and designing a study to analyze the results