Aug 16, 2019 ... 17 AVGs explore and integrate exercise and gaming entertainment using a digital ... exercise and one sports games. Two trials planned reporting ...
onlinelibrary.wiley.comJSTOR is part of ITHAKA , a not-for-profit organization helping the academic community use digital technologies to preserve the scholarly record and to advance ...
www.jstor.orgMar 12, 2022 ... I play electronic games as part of my exercise or rehabilitation that logs my performance (e.g., Nintendo Wii, Xbox Kinect, etc.) ...
onlinelibrary.wiley.comDec 2, 2021 ... & Alberts, J. L. A technology-enabled electronic incident report to document and facilitate management of sport concussion: A cohort study ...
www.nature.comMar 5, 2012 ... The U.S. President's Council on Fitness, Sports, and Nutrition now ... Kids: Yes, Wii can: Video games in gym class at city schools. New ...
onlinelibrary.wiley.comMay 27, 2009 ... ... sports, medicine, theories of learning, technologies and ... digital literature with fitness, athletics and sports is available for participants.
onlinelibrary.wiley.comSep 6, 2012 ... ... video games, active play/sports/exercising). Children simultaneously ... However, less information is available about the feasibility and ...
onlinelibrary.wiley.comOct 22, 2014 ... ... video games, and sophisticated three-dimensional digital simulation technologies. Although these methods vary in the levels of perceived ...
onlinelibrary.wiley.comMar 10, 2022 ... ... video games had increased as compared to before the lockdown, showed ... During technology-mediated social interactions the body posture is ...
www.nature.comDec 21, 2021 ... Physical exercise from participation in active video games has ... technology-based approach may be very attractive (Helbostad et al., 2017) ...
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