Nov 1, 2014 ... I want digital technologies to take stress and brain strain out of ... better at playing video games—it translates to other skills that we ...
www.scientificamerican.comOct 25, 2017 ... This paper aims to show how videogames are construed as archival objects in ... “Videogames were a prime harbinger of digital technologies.
onlinelibrary.wiley.comJan 12, 2010 ... Digital technologies such as computers, mobile devices, digital media creation and distribution tools, video games and social networking sites ...
onlinelibrary.wiley.comJul 4, 2007 ... Qualitative data from a sample of Information Technology workers show ... playing computer games, tinkering with electronic equipment) has ...
onlinelibrary.wiley.comToday's students represent the first generation to grow up with the new digital technology. Since childhood, they have experienced computers, videogames, ...
onlinelibrary.wiley.comMay 26, 2019 ... The staff at animation, gaming, video, and other digital content ... as an input into the information and communications technology (ICT) ...
onlinelibrary.wiley.comested in learning with digital technologies, they are an excellent place to examine what interactions are possible with the medium. But games are more than ...
www.jstor.orgJun 28, 2008 ... Lardellier (2006) argues that the teenage digital culture is fun (on ... In addition, it's my mom who buys video games for him . . . it's so ...
onlinelibrary.wiley.comof 21st century learning skills, and participation in technology-related careers. ... Types of Video Games Played by Students in Two U.S. High Schools.
www.jstor.orgJun 22, 2018 ... An expanding arcade of video games takes aim at easing autism traits, from poor visual attention to problems with motor skills, ...
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