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STEM Project Research

Reference Websites

How to Be a Better Digital Native - Scientific American

Nov 1, 2014 ... I want digital technologies to take stress and brain strain out of ... better at playing video games—it translates to other skills that we ...

www.scientificamerican.com
Understanding the “expanded notion” of videogames as archival ...

Oct 25, 2017 ... This paper aims to show how videogames are construed as archival objects in ... “Videogames were a prime harbinger of digital technologies.

onlinelibrary.wiley.com
The second educational revolution: rethinking education in the age ...

Jan 12, 2010 ... Digital technologies such as computers, mobile devices, digital media creation and distribution tools, video games and social networking sites ...

onlinelibrary.wiley.com
Generational affinities and discourses of difference: a case study of ...

Jul 4, 2007 ... Qualitative data from a sample of Information Technology workers show ... playing computer games, tinkering with electronic equipment) has ...

onlinelibrary.wiley.com
Simulation Games in Engineering Education: A State-of-the-Art ...

Today's students represent the first generation to grow up with the new digital technology. Since childhood, they have experienced computers, videogames, ...

onlinelibrary.wiley.com
Digital content promotion in Japan and South Korea: Government ...

May 26, 2019 ... The staff at animation, gaming, video, and other digital content ... as an input into the information and communications technology (ICT) ...

onlinelibrary.wiley.com
Video Games and Education: Designing Learning Systems for an ...

ested in learning with digital technologies, they are an excellent place to examine what interactions are possible with the medium. But games are more than ...

www.jstor.org
Exploring adolescent development skills through Internet usage: a ...

Jun 28, 2008 ... Lardellier (2006) argues that the teenage digital culture is fun (on ... In addition, it's my mom who buys video games for him . . . it's so ...

onlinelibrary.wiley.com
New Technology and Digital Worlds: Analyzing Evidence of Equity ...

of 21st century learning skills, and participation in technology-related careers. ... Types of Video Games Played by Students in Two U.S. High Schools.

www.jstor.org
Can science-based video games help kids with autism? | Science ...

Jun 22, 2018 ... An expanding arcade of video games takes aim at easing autism traits, from poor visual attention to problems with motor skills, ...

www.science.org

AI-Generated Project Ideas

  1. Create a virtual reality simulation that teaches basic carpentry skills, such as measuring and cutting wood.
  2. Develop a video game that teaches coding skills to middle school students.
  3. Build a website that promotes apprenticeships in the skilled trades, highlighting the benefits and career opportunities.
  4. Design an app that connects high school students with local trade schools and apprenticeship programs in their area.