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STEM Project Research

Reference Websites

Gender and Computer Games: Exploring Females' Dislikes ...

Oct 9, 2006 ... ... games, and sports games). For all four regression ... video games influence females' perceptions of and attitudes towards computer technologies.

onlinelibrary.wiley.com
The second educational revolution: rethinking education in the age ...

Jan 12, 2010 ... Digital technologies such as computers, mobile devices, digital media creation and distribution tools, video games and social networking sites ...

onlinelibrary.wiley.com
3Q: T.L. Taylor on diversity in e-sports | MIT News | Massachusetts ...

Feb 15, 2018 ... AnyKey is tackling that with digital sports. Women actually play a lot of computer games. … But we still do have the hurdle of women feeling ...

news.mit.edu
OWNING E-SPORTS: PROPRIETARY RIGHTS IN PROFESSIONAL ...

See also Emma Witkowski, On the. Digital Playing Field: How We "Do Sport" with Networked Computer Games, 7 GAMES & CULTURE ... assessing computer video games do ...

www.jstor.org
System automatically converts 2-D video to 3-D | MIT News ...

Nov 4, 2015 ... By exploiting the graphics-rendering software that powers sports video games, researchers at MIT and the Qatar Computing Research Institute ...

news.mit.edu
Playing to Win: Sports, Video Games, and the Culture of Play on ...

JSTOR is part of ITHAKA , a not-for-profit organization helping the academic community use digital technologies to preserve the scholarly record and to advance ...

www.jstor.org
Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive ...

imentation with computers and technology— historically facilitated primarily through digital gaming— and later trajectories in computing and technology-.

www.jstor.org
Gaming - Blumberg - Major Reference Works - Wiley Online Library

Jan 13, 2020 ... Contemporary digital games use sophisticated computer technology to ... games; sports games; and “serious” games in educational contexts.

onlinelibrary.wiley.com
Gender and Computer Games: Exploring Females' Dislikes

Computer and video games have become among the most popular leisure ... literacy and affinity for information technologies, the implications of the findings for.

onlinelibrary.wiley.com
In Digital Games for Education, Complexity Matters

teach complex school subjects so difficult to swallow? In my view, most of the disagreement about using computer and video, that is, digital, games in - and.

www.jstor.org

AI-Generated Project Ideas

  1. Create a computer program that analyzes and improves video game player performance based on gaming patterns.
  2. Design and build a digital technology device that tracks and analyzes sports performance metrics, such as speed, accuracy, and agility.
  3. Develop a computer algorithm that uses artificial intelligence to simulate and predict the outcomes of various sports events.
  4. Construct a virtual reality game that educates players on the principles of computer programming and coding.
Here is an HTML ordered list of 4 STEM fair project ideas related to Computers, Digital Technology, video games or sports:
  1. Developing a fitness-tracking app for smartwatches to monitor and analyze physical activity during sports
  2. Investigating the impact of video game design elements on cognitive abilities and problem-solving skills
  3. Creating a facial recognition software for computers or smartphones to enhance security systems
  4. Analyzing the effect of different types of video games on reaction times and hand-eye coordination
These project ideas cover various aspects of STEM, including computer programming, data analysis, and the intersection of technology with sports and games.