Oct 9, 2006 ... ... games, and sports games). For all four regression ... video games influence females' perceptions of and attitudes towards computer technologies.
onlinelibrary.wiley.comJan 12, 2010 ... Digital technologies such as computers, mobile devices, digital media creation and distribution tools, video games and social networking sites ...
onlinelibrary.wiley.comFeb 15, 2018 ... AnyKey is tackling that with digital sports. Women actually play a lot of computer games. … But we still do have the hurdle of women feeling ...
news.mit.eduSee also Emma Witkowski, On the. Digital Playing Field: How We "Do Sport" with Networked Computer Games, 7 GAMES & CULTURE ... assessing computer video games do ...
www.jstor.orgNov 4, 2015 ... By exploiting the graphics-rendering software that powers sports video games, researchers at MIT and the Qatar Computing Research Institute ...
news.mit.eduJSTOR is part of ITHAKA , a not-for-profit organization helping the academic community use digital technologies to preserve the scholarly record and to advance ...
www.jstor.orgimentation with computers and technology— historically facilitated primarily through digital gaming— and later trajectories in computing and technology-.
www.jstor.orgJan 13, 2020 ... Contemporary digital games use sophisticated computer technology to ... games; sports games; and “serious” games in educational contexts.
onlinelibrary.wiley.comComputer and video games have become among the most popular leisure ... literacy and affinity for information technologies, the implications of the findings for.
onlinelibrary.wiley.comteach complex school subjects so difficult to swallow? In my view, most of the disagreement about using computer and video, that is, digital, games in - and.
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