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FIFA Physics: How a Video Game Finally Figured Out Air Resistance ...

Dec 1, 2013 ... ... soccer video game finally got air resistance right. By Julianne Chiaet. December 2013 Issue. Technology ... Physics: The Science of Sports. “The ...

www.scientificamerican.com
Olympic Big Air Snowboarders Use Physics to Their Advantage ...

Feb 2, 2018 ... Scientific American is the essential guide to the most awe-inspiring advances in science and technology ... physics of outdoor sports. But with ...

www.scientificamerican.com
Leg and Head Injuries Are Frequent at the Olympics - Scientific ...

Aug 1, 2012 ... Technology · Space & Physics · Video · Podcasts · Opinion · Subscribe · Current Issue · Sign In · Newsletters. Share; Latest. Go Digital! Save ...

www.scientificamerican.com
Mapping the NFT revolution: market trends, trade networks, and ...

Oct 22, 2021 ... ... digital content such as music or video, are experimenting with the technology. ... digital abundance of NFTs in digital games has led to a ...

www.nature.com
OWNING E-SPORTS: PROPRIETARY RIGHTS IN PROFESSIONAL ...

remote viewers who observe the games by digital streaming or other media, ... video games. See, e.g., Hart v. Elec. Arts, Inc., 808 F. Supp. 2d 757, 784 ...

www.jstor.org
Four technologies driving innovation in the NBA and beyond - The ...

Feb 12, 2016 ... ... video games are also major app innovators. Video games are now a common on-boarding experience of kids to sports. Electronic Arts does a ...

www.theglobeandmail.com
Games | MIT News | Massachusetts Institute of Technology

Game changer: How Christopher Weaver helped to transform video games and game studies at MIT. Revolutionizing video games with physics, Weaver has also ...

news.mit.edu
From Content to Context: Videogames as Designed Experience

by educators (Beck & Wade, 2004). Games are an important site of a shift toward a culture ofsim- ulation, whereby digital technologies make it possible to con-.

www.jstor.org
AI Outraces Human Champs at the Video Game Gran Turismo ...

Feb 11, 2022 ... ... physics parameters that govern each—this research might also have applications outside of video games. “I think one of the pieces that's ...

www.scientificamerican.com
Take two video games and call me in the morning - Scientific American

Jun 30, 2009 ... Scientific American is the essential guide to the most awe-inspiring advances in science and technology, explaining how they change our ...

www.scientificamerican.com

AI-Generated Project Ideas

  1. Create a physics-based video game: Design and develop a video game that incorporates realistic physics simulations, such as gravity, momentum, and collision detection. Explore how physics principles can enhance the gameplay mechanics and create an engaging gaming experience.
  2. Analyze the impact of technology on sports performance: Investigate the role of digital technology in sports, such as the use of sensors, wearables, and motion tracking. Study how these technologies can improve athletes' performance, prevent injuries, and enhance training and coaching strategies.
  3. Construct a robotic arm for physics experiments: Build a robotic arm controlled by digital technology (using microcontrollers, sensors, and motors). Utilize the arm to conduct various physics experiments, such as measuring pendulum motion, collisions, or pulling forces, allowing for precise measurements and quantitative analysis.
  4. Develop a motion-tracking system for virtual reality: Create a system that combines digital technology and physics principles to track users' movements in virtual reality (VR) environments. Explore how accurate motion tracking can enhance the immersive experience of VR and investigate its potential applications in different fields, such as gaming, training, or therapy.
  1. Create a physics-based video game where players can manipulate objects and elements to solve puzzles.
  2. Design a digital technology solution for tracking and analyzing sports performance metrics in real-time.
  3. Investigate the impact of different physical factors (such as ball material, surface type, etc.) on the performance of sports equipment.
  4. Develop a physics simulation to model and predict the motion of sports projectiles (e.g., basketball, baseball) under various conditions.