NHL honours Red Deer teacher with $10,000 technology grant ...

Mar 18, 2021 **...** He's **played hockey** and I **play hockey** so we've got a bond through **hockey**." Barrett Clark, 14, says his homeroom teacher makes science and **math** ...

He can play, but does he add up? - The Globe and Mail

Mar 27, 2010 **...** Some **information** may no longer be current. ... Several sources from the underground of **hockey math** told stories of contracted work for **NHL** ...

Google Canada's top engineer on how to build an innovation ...

Oct 28, 2016 **...** I **played** a lot of **hockey**. At 15, when my parents bought me a Commodore VIC-20, one of the first software projects I wrote was a stats tracker ...

Promoting social and emotional learning competencies in science ...

Dec 4, 2022 **...** Abstract In this **Information** Age, **mathematics** learning has shifted ... competencies in science, **technology**, engineering, and **mathematics** ...

Grad student John Urschel tackles his lifelong balance of math and ...

May 15, 2019 **...** It's been nearly two years since John Urschel retired from the NFL at the age of 26, trading a career as a professional football **player** at ...

Hockey's numbers game - The Globe and Mail

Mar 26, 2010 **...** Some **information** may no longer be current. ... Several sources from the underground of **hockey math** told stories of contracted work for **NHL** ...

Towards a Critical Mathematics Education

education, it must integrate **mathematical**, **technological** as well as reflective knowing. ... Laila is 5 years old and **plays ice hockey** every Monday.

Multiplayer tracking system for short track speed skating - Wang ...

Dec 1, 2014 **...** Vision-based **player** tracking **technology** can have many applications such as speed analysis, two-/three-dimensional (2D/3D) reconstruction, ...

Some clues from EA on NHL 2015 and the case of the missing ...

Sep 12, 2014 **...** Some **information** may no longer be current. The next-gen versions of **NHL** 15 will be missing Online Team **Play** (OTP) and EA Sports **Hockey** ...

Vol. 19, No. 2, September 2012 of Teaching Children Mathematics ...

JSTOR is part of ITHAKA , a not-for-profit organization helping the academic community use **digital technologies** to preserve the scholarly record and to advance ...

- Developing a mobile app that tracks player's hockey statistics and evaluates their performance using mathematical algorithms.
- Creating a game simulation that teaches kids about geometry concepts, such as angles and shapes, by integrating hockey moves and strategies.
- Designing a sensor-based technology to analyze hockey sticks' flex and the interaction with the ice, measuring parameters such as friction and pressure, using mathematical models.
- Building a prototype of a smart puck that utilizes digital technology to measure the speed, spin, and trajectory of the puck. The team can then use math models to optimize different aspects of the puck's design and performance.

- Using math to analyze hockey statistics and develop better team strategies
- Creating a digital technology tool to track and analyze hockey player movements on the ice
- Designing a new type of hockey stick using math and engineering principles for improved performance
- Developing a digital training program for hockey players using augmented reality technology